

Since 1.52 Island Living patch there seems to have been a universal extra push in game for sims to drink more. I've been adding the code to all my drink dispenser mods to prevent sims who have the hidden "is drinking" buff, - (because they are currently drinking something) - to get an autonomous push to get more frikken drinks. I did say it was 1.55 patch updates done to the Nectar Bottle Cabinet Dispenser, but actually just a personal tweak. Now place them on the seaweed slots and no damn slamming to ground, let others see the wildlife you placed over the water.

Though they've had plenty of time since to correct that oversight, but never have.) and you'd never know they were there at all. (The slam down used to happen to interior objects too, till they fixed it. Great, until you upload a lot for other players to download, then when they place the lot those insect objects get slammed down to ground under water because Maxis does not protect outside objects from this horrid old rule. The alternative would be to use the height raising cheat to have those dragonflies flapping about over a swimming pool designed to look like a natural pond. I gave those seaweed object surface slots to place clutter on, - looks great with candles - so now you can snap these insect to those slots so they will properly hover, float and fly over the water and not sink straight to bottom. Combining the two would allow players to build the experience they want.I added the availability to place these insect objects on surface slots.Īn idea that came to me for Island Living and all the Seaweed FX objects I made for placement on the Sulani seas. Both options have similarities, but a lot of things the other does not have.

The mod is also not supported by EA and may have a few glitches here and there.īoth the mod and the expansion pack bring great additions to the base game, and if combined, players can make a more custom farming experience to suit their playstyle. If players download the Farmland mod, it does require that they have the Cats & Dogs and Seasons packs installed to work properly on the other hand, Cottage Living only requires the base game. While Cottage living will appeal to players who seek a more private farming experience. The Farmland mod will appeal to players who want a more open-world experience. When it comes to getting the most authentic farming experience, it depends solely on the type of farm players want to have. Cottage Living will cost players $40, while the Farmland Mod is free though players can support Arnie's work and find the download for the mod through Patreon. The main difference between Cottage Living and the Farmland mod is price.
